Assessing and Improving Grip with the Squegg

Assessing and Improving Grip with the Squegg

By: Megan Prather

“Grip training is made fun”

In hand therapy we are always looking for engaging new interventions to use with patients. The Squegg is a dynamic grip-training tool that can be used with clients both to assess grip strength and to improve strength across sessions.

More About the Squegg

The Squegg is a small, lightweight (66g), blue-tooth enabled device designed for grip training and healthy living. The device is waterproof and has a continuous battery life of 80 hours (standby time 160 days) after 2 hours of charging. Squegg comes with an app, available in the App Store and Google Play, to use alongside the device. This app enables you to measure grip strength as well as pinch, intrinsic grip, and opposition and to monitor the number of repetitions on the Squegg each day. The app also guides the user through isometric exercises, repetition exercises, and fun games that help improve grip. The games- Blast Away, Poolside Fun, and Sumo- require the patient to grip the Squegg to move a player up or down or cause other actions in the game. The games also record leaderboards to keep track of progress and add competition. Creators of the Squegg suggest the use of isometric exercises on the app to help maintain healthy blood pressure as well.

Patient Story

One patient in our clinic has been working to improve grip strength and hand function after surgery. This patient was very eager to try the Squegg as a therapeutic activity when offered in the clinic. As soon as she started playing the game, the patient said “Wow this is fun!” and was very focused on her grip as well as the competition of the game. This activity engaged the patient as she performed repeated grips to move the character up and down on the screen.


PROs

  • Fun and engaging activity for the patient
  • The patient can record their high score and compete against other patients or therapists
  • Gross grip, pinch grips, lumbrical grip, or opposition can be targeted with the Squegg
  • Using the Squegg to play Blast Away the patient completes multiple repetitions of gripping
  • The patient can control how hard they are gripping; a light grip is enough to play the game but a stronger grip can also be used to continue improving strength
  • The games help the patient not only to work on grip strength but to train the timing and power of their grasp
  • Patients can buy a Squegg to use as a home exercises

CONs

  • The Squegg costs $43.99 which may be a limiting factor as a home exercise
  • Some patients may feel the Squegg is too small for their hand or may not be interested in the games
  • Without guidance, patients may squeeze too hard on the Squegg if they are not yet cleared to exert their full force

Where to Buy the Squegg

You can purchase the mint or coral Squegg for your clinic or personal use on the Squegg’s website.

Use the code Crew15 for 15% off your purchase!

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